# Batch packing presets

**Packing Presets** are reusable Data Assets that store a complete Batch Packer configuration. A preset contains all four Channel Rules together with the Output Settings used to generate the final texture.

Presets allow complex texture workflows to be reused across projects and shared between artists or teams without having to manually rebuild the configuration each time.

TexPacker already includes several presets for common industry texture packing formats.

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Each preset stores:

* Semantic Mapping configuration
* Manual Mapping rules
* Channel adjustments
* Fallback textures
* Output texture settings

<figure><img src="/files/R4nQ5azNjKr75yuto6y3" alt=""><figcaption></figcaption></figure>

Because presets use the same internal structures as Batch Packer, all matching and resolving behavior works identically. This includes Semantic Mapping, Manual Mappings, texture grouping, fallback resolution, and output generation.

To learn more about how this works, see the [**Channel Rules**](/ui-modes/batch-packer-mode.md#channel-rules) in Batch Packer section.

### Creating Presets

Presets can be created in two different ways.

The simplest method is directly from the Batch Packer window using the **Save Preset** button. This saves the current Batch Packer configuration into a reusable preset asset.

<div align="left"><figure><img src="/files/4dcrqDCaS97xp94KaleZ" alt=""><figcaption></figcaption></figure></div>

Presets can also be created manually from the Content Browser:

`Right Click → Miscellaneous → Data Asset → Tex Packer Batch Preset`

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This method creates an empty preset asset that can be configured directly inside the Details panel.

Because presets are regular Unreal Engine Data Assets, they can be duplicated, version controlled, migrated between projects, and customized for studio-specific workflows.

#### Important Notes

The built-in TexPacker presets should not be modified directly.

Editing plugin presets can cause problems during plugin updates and may overwrite custom changes. Instead of modifying existing presets, duplicate them and create project-specific versions.


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